URI Ultimate
Check out our official web site:
http://www.uri.edu/student_organizations/ultimate/Home.html
The URI Ultimate team has had an on-again, off-again relationship with exsistence for many years. It's most recent incarnation began in fall of 2002 with less than 10 members. It has since grown to a roster of nearly 40 students, and the competitive level of the team has increased accordingly. We take part in approximatley five tournaments each semester, culminating with the UPA Championship Series, which consists of Sectionals, Regionals, and Nationals tournaments. The team, renamed 'Threat Level Midnight' this year, hopes to make it to Regionals for the first time in several years in the spring. Other tournaments are hosted by colleges across the northeast. The team has traveled as far as Montreal and Savannah, GA to take part in these tournaments.
Ultimate combines aspects of football, soccer, and basketball to create a unique and challenging sport. The following 10 rules provide the basic framework for the sport of Ultimate.
ULTIMATE IN 10 SIMPLE RULES
1. The Field: A rectangular shape with end zones at each end. A
regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
2. Initiate Play: Each point begins with both teams lining up on the
front of their respective end zone line. The defense throws ("pulls")
the disc to the offense. A regulation game has seven players per team.
3. Scoring: Each time the offense completes a pass in the defense's end
zone, the offense scores a point. Play is initiated after each score.
4. Movement of the Disc: The disc may be advanced in any direction by
completing a pass to a teammate. Players may not run with the disc. The
person with the disc ("thrower") has ten seconds to throw the disc. The
defender guarding the thrower ("marker") counts out the stall count.
5. Change of Possession: When a pass in not completed (e.g. out of
bounds, drop, block, interception), the defense immediately takes
possession of the disc and becomes the offense.
6. Substitutions: Players not in the game may replace players in the
game after a score and during an injury timeout.
7. Non-contact: No physical contact is allowed between players. Picks
and screens are also prohibited. A foul occurs when contact is made.
8. Fouls: When a player initiates contact on another player a foul
occurs. When a foul disrupts possession, the play resumes as if the
possession was retained. If the player committing the foul disagrees
with the foul call, the play is redone.
9. Self-Officiating: Players are responsible for their own foul and line
calls. Players resolve their own disputes.
10. Spirit of the Game: Ultimate stresses sportsmanship and fair play.
Competitive play is encouraged, but never at the expense of respect
between players, adherence to the rules, and the basic joy of play.
Contact Information:
Men's Team Captain's Email: tlm.ultimate@gmail.com
Women's Team Captain's Email: diskybusiness@gmail.com